Boo Games

Boosting the European Games Industry – Boo Games

Funding programme title and logo (enclosed)

The BOO-Games project, Boosting the European Games Industry, was approved under the 4th call for proposals, by the INTERREG IVC Monitoring Committee in Warsaw on the 15th December 2011. This 3 years project (jan12-dec14) led by Coventry University Enterprises (UK), gathers 14 partners across Europe and has an overall budget just under €2 Million.

Type of intervention: Regional Initiative Project

Project period

January 2012 – December 2014 (36 months)

 

Partnership

  1. COVENTRY UNIVERSITY ENTERPRISES LTD, UK
  2. Stratford On Avon District Council, UK
  3. MFG Baden-Württemberg mbH, Germany
  4. City of Karlsruhe Economic Development, Germany
  5. Region Ile de France, France
  6. PREDA – Paris Region Economic Development Agency, France
  7. European Centre for Business and Innovation of Asturias, Spain
  8. Sviluppumbria, Italy
  9. Piedmont Region, Italy
  10. CSP – Innovation in ICT, Italy
  11. Utrecht School of the Arts, The Netherlands
  12. Foundation Temi Zammit, Malta
  13. APPLIED RESEARCH AND COMMUNICATIONS FUND, Bulgaria
  14. Innovation and Technology Transfer Salzbur

Website

Social media pages (Facebook and/or Linked In)

Short project description

The BOO-Games aims to improve regional policies in the fields of digital and interactive media

strategy in order to strengthen the games sector in Europe and thus contribute to Europe’s innovation and competitiveness by means of interregional cooperation.

Rationale (2-3 lines)

Many regions are already trying to invest in the games field, but many still miss the right policy framework as well as public recognition to support the industry in the right way. The game sector is a very R&D-intensive and it therefore requires a mix of creativity and advanced technology in order to have an impact on other sectors serving as dynamic motor for economic and social interventions.

Key objectives (cca. 3-4 lines)

In order to support the public regional development sector in understanding the importance of the game sector for the European economy and to develop efficient strategies to sustain this field, through a series of Study visits, thematic seminars and events, the project is aiming to:

  • Sensitizing the public sector in Europe on game issues, underling its importance for regional development and innovation and supporting public authorities to meet the diversity of interests in the general public
  • Matching regions less experienced in this field with more advanced regions, which have already developed policies and strategy to support the game industry
  • Supporting the public sector in the development of adequate policies in the field of digital & interactive media strategy and in the establishment of funding schemes to support SMEs working in the game sector
  • Enabling the transnational networking between regional initiatives in the game sector to better exploit their potential and exchange best practices and success factors
  • Supporting the public sector in strengthening the connection between the academic community and regional game developers to foster talent incubation in the sector and ensure that talented individuals are either work-ready for the industry or can build sustainable businesses
  • Strengthening the games sector and the competitiveness of European games developers by gathering European games industries and thus contributing at enhancing the innovation climate in Europe

 

– Main activities and local pilot action (latter if applicable) (cca. 5-6 lines)

 

Some of the main activities are the following ones:

  • study visits;
  • thematic seminars and events;
  • Regional Analyses;
  • Identifying best practices in the partner regions to sustain the development and the strengthen of the European games industry;
  • Developing guidelines that will enable all interested regions to adapt the good practices identified to their particular local situation;
  • Sensitize other European regions not involved in the project on games issues, thus stating the basis for future collaboration;
  • Implementing some of the good practices identifying in two regions to test their workability

 

– Main results

 

Some of the main results are related to the implementation of the following activities:

  • study visits;
  • thematic seminars and events;
  • Regional Analyses;
  • Identifying best practices in the partner regions to sustain the development and the strengthen of the European games industry;
  • Developing guidelines that will enable all interested regions to adapt the good practices identified to their particular local situation;
  • Sensitize other European regions not involved in the project on games issues, thus stating the basis for future collaboration;
  • Implementing some of the good practices identifying in two regions to test their workability